Sunday, December 04, 2011

How to install C-compiler

By just downloading file from www.kicsitbugs.weebly.com you can install this file.

Thursday, October 13, 2011

Home LAN: Do you have home LAN

I have no such a home network but if I make it then first I would be control  its administration.
So that I would use middle room or TV lounge and control  all others room by centrally connected to my computer and my computer give privliges to other computers so that whether they can install any software or not.

Projectors: Which technology LCD or DLP projectors is Used


In view sonic LCD technology used

LCD (liquid crystal display) projectors contain three separate LCD glass panels, one each for the red, green, and blue components of the video signal. Each LCD panel contains thousands (or millions) of liquid crystals that can be aligned in either open, closed, or partially closed positions to allow light to pass through. Each liquid crystal behaves in essence like a shutter or blind, and each represents a single pixel ("picture element"). As red, green, and blue light passes through the respective LCD panels, the liquid crystals open and close based on how much of each color is needed for that pixel at that moment in time. This activity modulates the light and produces the image that is projected onto the screen.
DLP ("Digital Light Processing") is a proprietary technology developed by Texas Instruments. It works quite differently than LCD. Instead of having glass panels through which light is passed, the DLP chip is a reflective surface made up of thousands (or millions) of tiny mirrors. Each mirror represents a single pixel.
In a DLP projector, light from the projector's lamp is directed onto the surface of the DLP chip. The mirrors tilt back and forth, directing light either into the lens path to turn the pixel on, or away from the lens path to turn it off.
In the most expensive DLP projectors, there are three separate DLP chips, one each for the red, green, and blue channels. However, in most DLP projectors under $10,000 there is only one chip. To define color, a color wheel is used that contains (at minimum) a red, green, and blue filter. This wheel spins in the light path between the lamp and the DLP chip and alternates the color of the light hitting the chip from red to green to blue. The mirrors tilt away from or into the lens path based upon how much of each color is required for each pixel at any given moment in time. This activity modulates the light and produces the image that is projected onto the screen.

Technology that we use in our class rooms
            The technology that we use in classrooms is usually LCD which are usually view sonic used. 
On the basis of lens or mirror we can check our projector is DLP or LCD


Is Image Clear In the back of class room
          Some how image is clear This Question is left for back benchers :)

Feeling About using this technology
    It is better than writing on white board so that it saves our time.



Voice recognition : Major problems and improvements

Major Problems In Voice Recognition:
           Many challenges affect its accuracy. These include poor-quality voice samples; the variability in a speaker's voice due to illness, mood, changes over time; background noise as the caller interacts with the system; and changes in the call's technology (digital vs. analogue, upgrades to circuits and microphones, etc)


How they can be overcome:
          A standard application programming interface (API) to reduce the issues with cost, interoperability, time-to-deployment, vendor lock-in, and other aspects of building applications, "So far, law enforcement, telecommunications services, and financial services in different countries, are using speaker verification but an API standard will make it easier and more attractive for integrators and others." 

Wednesday, October 12, 2011

Devices that are alternative to mouse

Following devices can be used as a alternative to mouse.
1. Space ball (used for 3d objects)
2. Laptop touch-pad
3. Track balls
4. Joy sticks
5. Roller ball

Have you used Ever?
      Yes, not all but only mouse,joysticks and pen or stylus.

Which I prefer
          I prefer to use pen or stylus but it has its own value .However in Gaming joystick is more reliable than mouse.

Why:
         Mouse has its own value but in Gaming joysticks has more options than mouse and it is more effective in gaming tricks.







Saturday, October 08, 2011

Operating System Vocabulary


Operating System Vocabulary Words

  1. Operating system - (OS) The low-level software that handles the interface to peripheral hardware, schedules tasks, allocates storage, and presents a default interface to the user when no application program is running.
  2. User Interface - The aspects of a computer system or program which can be seen (or heard or otherwise perceived) by the human user, and the commands and mechanisms the user uses to control its operation and input data.
  3. Graphical User Interface - (GUI) The use of pictures rather than just words to represent the input and output of a program. A program with a GUI runs under some windowing system (e.g. The X Window System, Microsoft Windows, Acorn RISC OS, NEXTSTEP). The program displays certain icons, buttons, dialogue boxes etc. in its windows on the screen and the user controls it mainly by moving a pointer on the screen (typically controlled by a mouse) and selecting certain objects by pressing buttons on the mouse while the pointer is pointing at them.
  4. Desktop - In graphical user interfaces, a desktop is the metaphor used to portray file systems. Such a desktop consists of pictures, called icons, that show cabinets, files, folders, and various types of documents (that is, letters, reports, pictures).
  5. Icons - A small picture intended to represent something (a file, directory, or action) in a graphical user interface.
  6. Start button – button usually in the bottom left hand side of an operating system windows 95 and up
  7. Multitasking - A technique used in an operating system for sharing a single processor between several independent jobs.
  8. Task switching - Refers to operating systems or operating environments that enable you to switch from one program to another without losing your spot in the first program. Many utilities are available that add task switching to DOS systems.
  9. Active window – Refers to objects currently being displayed or used. For example, in graphical user interfaces, the active window is the window currently receiving mouse and keyboard input.
  10. Title bar - A bar on top of a window. The title bar contains the name of the file or application.
  11. File- A collection of data or information that has a name, called the filename
  12. Folder - In graphical user interfaces such as Windows and the Macintosh environment, a folder is an object that can contain multiple documents.
  13. Maximize - In graphical user interfaces, to enlarge a window to its maximum size.
  14. Minimize - In graphical user interfaces, to convert a window into an icon.
  15. Restore - In graphical user interfaces, to restore means to return a window to its original size
  16. Extensions – filename extension – the type of file that the file is
  17. Window - An enclosed, rectangular area on a display screen. Most modern operating systems and applications have graphical user interfaces that let you divide your display into several windows.
  18. Taskbar – menu bar, which is usually at the bottom of the windows operating system, which most programs running, appears in.
  19. Pull down menu – A menu in a graphical user interface, whose title is normally visible but whose contents are revealed only when the user activates it
  20. Menu Bar - A permanently displayed menu spread horizontally across the top of the screen or window. When the mouse is pressed over an item on the menu bar, a pull-down menu appears.

Sunday, October 02, 2011

Information System & Information Technology


Information Systems

®     Information systems are implemented within an organization
®     For improving the effectiveness and efficiency of that organization.
®     Capabilities of the information system and characteristics of the organization, its work systems, its people, and its development and implementation methodologies together determine the extent to which that purpose is achieved.

 Information Systems
  • The branch of engineering that deals with the use of computers and telecommunications to retrieve and store and transmit information.
  • The term "IT" encompasses the methods and techniques used in information handling and retrieval by automatic means.
  • The means include computers, telecommunications and office systems or any combination of these elements.
  • The industry or discipline involving the collection, dissemination, and management of data, typically through the use of computers.
  • Technology tasked with processing, storing and communication of information e.g. computers, mobile phones, PDA’s.





Computer Software



  • Computer software, or just software, is the collection of computer programs and related data that provide the instructions telling a computer what to do.
  • Software is intangible, meaning it "cannot be touched".

  • Examples of computer software :
  • Application software includes end-user applications of computers such as word      processors or Video games, and ERP software for groups of users.
  • System software is computer software designed to operate the computer hardware          and to provide and maintain a platform for running application software. 

Multi-Processing & Multi-Tasking


 Multi-Processing

  • Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system.
  • The term also refers to the ability of a system to support more than one processor and/or the ability to allocate tasks between them.
  • There are many variations on this basic theme, and the definition of multiprocessing can vary with context, mostly as a function of how CPUs are defined (multiple cores on one die, multiple dies in one package, multiple packages in one system unit, etc.).
  • Multiprocessing sometimes refers to the execution of multiple concurrent software processes in a system as opposed to a single process at any one instant.
  • However, the terms multitasking or multiprogramming are more appropriate to describe this concept, which is implemented mostly in software.
Multi-Tasking
    • In computing, multitasking is a method by which multiple tasks, also known as processes, share common processing resources such as a CPU.
    • In the case of a computer with a single CPU, only one task is said to be running at any point in time, meaning that the CPU is actively executing instructions for that task.
    • Multitasking solves the problem by scheduling which task may be the one running at any given time, and when another waiting task gets a turn. The act of reassigning a CPU from one task to another one is called a context switch.
    • When context switches occur frequently enough the illusion of parallelism is achieved. Even on computers with more than one CPU (called multiprocessor machines), multitasking allows many more tasks to be run than there are CPUs.

Add caption
 

Computer Hardware



  • Your PC (Personal Computer) is a system, consisting of many components.
  • Some of those components, like Windows XP, and all your other programs, are software.
  • The stuff you can actually see and touch, and would likely break if you threw is hardware.
Hardware of a modern Personal Computer.
o        Monitor
o        Motherboard
o        CPU
o        RAM
o        Expansion cards
o        Hard disk drive
o        Keyboard & Mouse

Computer Software



  • Computer software, or just software, is the collection of computer programs and related data that provide the instructions telling a computer what to do.
  • Software is intangible, meaning it "cannot be touched".

  • Examples of computer software :
  • Application software includes end-user applications of computers such as word      processors or Video games, and ERP software for groups of users.
  • System software is computer software designed to operate the computer hardware          and to provide and maintain a platform for running application software. 

History of Computers


Computers were initially large machines that could fill entire rooms. Some were         operated using large vacuum tubes that formed the basis of today's transistors. In order to operate such machines, punch cards were used. One of the first such examples of this was the Jacquard Loom.
  • In 1833 Charles Babbage invented his difference engine, an early calculator.
  • Together with the punch card design, he created the analytical engine.
  • Here are some computers that came and went in the history of computing.

®              ENIAC

  • A behemoth of a machine weighing 27 tones, ENIAC stood for Electrical Numerical Integrator and Computer.
  • The ENIAC used thousands of vacuum tubes and a punch card mechanism.
  • It was originally used to perform calculations for the hydrogen bomb, and later saw use in calculating artillery firing tables.
  • Working out the programming on paper took weeks, and performing the necessary wiring took days. The ENIAC saw service until October 2, 1955.

®       Macintosh

·        First introduced by Apple in 1984, the Macintosh was the first computer to use a       mouse and graphical user interface (GUI) rather than a command line interface.
·        Until the dominance of the IBM PC, the Macintosh saw use primarily as a desktop publishing tool.
·        However due to the immense cost of porting command line interface programs to the GUI, software development was initially slow.
·        In this computer maintained as the basis level of the computer.

Saturday, October 01, 2011

inequality


Basic Rules



In this section, you will learn how so solve inequalities. "Solving'' an inequality means finding all of its solutions. A "solution'' of an inequality is a number which when substituted for the variable makes the inequality a true statement.
Here is an example: Consider the inequality
displaymath125
When we substitute 8 for x, the inequality becomes 8-2 > 5. Thus, x=8 is a solution of the inequality. On the other hand, substituting -2 for x yields the false statement (-2)-2 > 5. Thus x = -2 is NOT a solution of the inequality. Inequalities usually have many solutions.
As in the case of solving equations, there are certain manipulations of the inequality which do not change the solutions. Here is a list of "permissible'' manipulations:

Rule 1. Adding/subtracting the same number on both sides.Example: The inequality x-2>5 has the same solutions as the inequality x > 7. (The second inequality was obtained from the first one by adding 2 on both sides.)
Rule 2. Switching sides and changing the orientation of the inequality sign.Example: The inequality 5-x> 4 has the same solutions as the inequality 4 < 5 - x. (We have switched sides and turned the ``>'' into a ``<'').
Last, but not least, the operation which is at the source of all the trouble with inequalities:
Rule 3a. Multiplying/dividing by the same POSITIVE number on both sides.
Rule 3b. Multiplying/dividing by the same NEGATIVE number on both sides AND changing the orientation of the inequality sign.Examples: This sounds harmless enough. The inequality tex2html_wrap_inline147 has the same solutions as the inequality tex2html_wrap_inline149 . (We divided by +2 on both sides). The inequality -2x > 4 has the same solutions as the inequality x< -2. (We divided by (-2) on both sides and switched ">'' to "<''.) But Rule 3 prohibits fancier moves: The inequality tex2html_wrap_inline163 DOES NOT have the same solutions as the inequality x > 1. (We were planning on dividing both sides by x, but we can't, because we do not know at this point whether x will be positive or negative!) In fact, it is easy to check that x = -2 solves the first inequality, but does not solve the second inequality.
Only ``easy'' inequalities are solved using these three rules; most inequalities are solved by using different techniques.
Let's solve some inequalities:

Example 1:

Consider the inequalitydisplaymath173

The basic strategy for inequalities and equations is the same: isolate x on one side, and put the "other stuff" on the other side. Following this strategy, let's move +5 to the right side. We accomplish this by subtracting 5 on both sides (Rule 1) to obtain
displaymath174
after simplification we obtain
displaymath175
Once we divide by +2 on both sides (Rule 3a), we have succeeded in isolating x on the left:
displaymath176
or simplified,
displaymath177
All real numbers less than 1 solve the inequality. We say that the "set of solutions'' of the inequality consists of all real numbers less than 1. In interval notation, the set of solutions is the interval tex2html_wrap_inline187 .

Example 2:

Find all solutions of the inequalitydisplaymath189
Let's start by moving the ``5'' to the right side by subtracting 5 on both sides (Rule 1):
displaymath190
or simplified,
displaymath191
How do we get rid of the ``-'' sign in front of x? Just multiply by (-1) on both sides (Rule 3b), changing " tex2html_wrap_inline201 " to " tex2html_wrap_inline203 " along the way:
displaymath192
or simplified
displaymath193
All real numbers greater than or equal to -1 satisfy the inequality. The set of solutions of the inequality is the interval tex2html_wrap_inline205 .

Example 3:

Solve the inequalitydisplaymath207
Let us simplify first:
displaymath208
There is more than one route to proceed; let's take this one: subtract 2x on both sides (Rule 1).
displaymath209
and simplify:
displaymath210
Next, subtract 9 on both sides (Rule 1):
displaymath211
simplify to obtain
displaymath212
Then, divide by 4 (Rule 3a):
displaymath213
and simplify again:
displaymath214
It looks nicer, if we switch sides (Rule 2).
displaymath215
In interval notation, the set of solutions looks like this: tex2html_wrap_inline227 .

Exercise 1:

Find all solutions of the inequalitydisplaymath229

Answer.


Exercise 2:

Solve the inequalitydisplaymath231

Answer.


Exercise 3:

Solve the inequalitydisplaymath233

Answer.


Exercise 4:

Find all solutions of the inequalitydisplaymath235

Answer.





modulus

Definition

The absolute value (or modulus) |x| of a real number x is x's numerical value without regard to its sign.

For example, |3| = 3|-12| = 12|-1.3|=1.3



Graph:
Image


Important properties:

|x|\geq0

|x| = \sqrt{x^2}

|0|=0

|-x|=|x|

|x|+|y|\geq|x+y|


3-steps approach:

General approach to solving equalities and inequalities with absolute value:

1. Open modulus and set conditions.
To solve/open a modulus, you need to consider 2 situations to find all roots:

  • Positive (or rather non-negative)
  • Negative

For example, |x-1|=4
a) Positive: if (x-1)\geq0, we can rewrite the equation as: x-1=4
b) Negative: if (x-1)<0, we can rewrite the equation as: -(x-1)=4
We can also think about conditions like graphics. x=1 is a key point in which the expression under modulus equals zero. All points right are the first conditions (x>1) and all points left are second conditions (x<1).
Image

2. Solve new equations:
a) x-1=4 --> x=5
b) -x+1=4 --> x=-3

3. Check conditions for each solution:
a) x=5 has to satisfy initial condition x-1>=05-1=4>0. It satisfies. Otherwise, we would have to reject x=5.
b) x=-3 has to satisfy initial condition x-1<0-3-1=-4<0. It satisfies. Otherwise, we would have to reject x=-3.


3-steps approach for complex problems

Let’s consider following examples,

Example #1
Q.: |x+3| - |4-x| = |8+x|. How many solutions does the equation have?
Solution: There are 3 key points here: -8, -3, 4. So we have 4 conditions:

a) x < -8-(x+3) - (4-x) = -(8+x) --> x = -1. We reject the solution because our condition is not satisfied (-1 is not less than -8)

b) -8 \leq x < -3-(x+3) - (4-x) = (8+x) --> x = -15. We reject the solution because our condition is not satisfied (-15 is not within (-8,-3) interval.)

c) -3 \leq x < 4(x+3) - (4-x) = (8+x) --> x = 9. We reject the solution because our condition is not satisfied (-15 is not within (-3,4) interval.)

d) x \geq 4(x+3) + (4-x) = (8+x) --> x = -1. We reject the solution because our condition is not satisfied (-1 is not more than 4)

(Optional) The following illustration may help you understand how to open modulus at different conditions.
Image
Answer: 0

Example #2
Q.: |x^2-4| = 1. What is x?
Solution: There are 2 conditions:

a) (x^2-4)\geq0 --> x \leq -2 or x\geq2x^2-4=1 --> x^2 = 5. x e {-\sqrt{5}\sqrt{5}} and both solutions satisfy the condition.

b) (x^2-4)<0 --> -2 < x < 2-(x^2-4) = 1 --> x^2 = 3. x e {-\sqrt{3}\sqrt{3}} and both solutions satisfy the condition.

(Optional) The following illustration may help you understand how to open modulus at different conditions.
Image
Answer-\sqrt{5}-\sqrt{3}\sqrt{3}\sqrt{5}


Tip & Tricks

The 3-steps method works in almost all cases. At the same time, often there are shortcuts and tricks that allow you to solve absolute value problems in 10-20 sec.

I. Thinking of inequality with modulus as a segment at the number line.

For example,
Problem: 1<x<9. What inequality represents this condition?
Image
A. |x|<3
B. |x+5|<4
C. |x-1|<9
D. |-5+x|<4
E. |3+x|<5
Solution: 10sec. Traditional 3-steps method is too time-consume technique. First of all we find length (9-1)=8 and center (1+8/2=5) of the segment represented by 1<x<9. Now, let’s look at our options. Only B and D has 8/2=4 on the right side and D had left site 0 at x=5. Therefore, answer is D.

II. Converting inequalities with modulus into range expression.
In many cases, especially in DS problems, it helps avoid silly mistakes.

For example,
|x|<5 is equal to x e (-5,5).
|x+3|>3 is equal to x e (-inf,-6)&(0,+inf)

III. Thinking about absolute values as distance between points at the number line.

For example, 
Problem: A<X<Y<B. Is |A-X| <|X-B|?
1) |Y-A|<|B-Y|
Solution:
Image
We can think about absolute values here as distance between points. Statement 1 means than distance between Y and A is less than Y and B. Because X is between A and Y, distance between |X-A| < |Y-A| and at the same time distance between X and B will be larger than that between Y and B (|B-Y|<|B-X|). Therefore, statement 1 is sufficient.


Pitfalls

The most typical pitfall is ignoring third step in opening modulus - always check whether your solution satisfies conditions.


Official GMAC Books:

The Official Guide, 12th Edition: PS #22; PS #50; PS #130; DS #1; DS #153; 
The Official Guide, Quantitative 2th Edition: PS #152; PS #156; DS #96; DS #120; 
The Official Guide, 11th Edition: DT #9; PS #20; PS #130; DS #3; DS #105; DS #128; 

Generated from [GMAT ToolKit]


Resources

Absolute value DS problems: [search]
Absolute value PS problems: [search]

Fig's post with absolute value problems: [Absolute Value Problems]

For more information click here